There's also a series of smaller bug fixes and additions, listed in the update post. There's still balancing to be done, as it's a very powerful tool if you're uncaring as to what happens to the prisoner. It's an interesting dynamic that will force you to pick your battles, alcohol drops going unpunished so you can catch the guys tunnelling out or bringing in weapons. As you use this information it will raise suspicion of the snitch which, if it reaches a critical level, will lead to their bloody murder. On top of the new tools, Introversion have also added Confidential Informants who can be coerced into giving up information about their fellow prisoners. To see this content please enable targeting cookies. Sit back, Introversion, you're basically surplus to requirements now. Others will improve the systems already there or build collections of mods that interact particularly well. Their massive, ever-growing userbase will now add anything they can imagine, for better or worse, and folks will balance out what they want themselves. Prison Architect developers Introversion Software joke in their latest update that the dev team is now "more like half a million." As well as an amusing way to introduce the changes to their mod system, which is now much more robust and capable of adding almost anything to the game, it's also sort of true.
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